The Princess shares more in common with The Raid than anything by the Grimms. The script by Ben Lustig and Jake Thornton follows the model of a video game; every new floor is a literal new level with a new boss or new objective to be achieved to advance to the next level.
The simplicity of the premise is refreshing, and the movie doesn’t waste any time ramping things up. Blood is shed within the first few minutes and it doesn’t let up. Each new encounter forces our protagonist to think through a different application of skills. I was worried the movie might get repetitive with its video game level design, but each new challenge is an opportunity to dazzle and enlighten us about our John Wick-esque fighter.
That’s probably the best comparison, the John Wick franchise, because it’s a series of movies that is defined by the thrills of its fight choreography and action set pieces. That’s it. The world has some interesting flourishes but the draw is the fight scenes and the pleasure of watching professionals operating at such a high level and with demonstrations that allow us to better immerse and appreciate the artistry of the fighting. And it’s good here.
The impressive choreography has a really nice A-to-B propulsion, with each move connecting to the next to tell its own story of countermoves and adjustment. I really appreciated how the specific geography of each location is incorporated into the action, whether that be as a hindrance or an assistance to the fighting. It makes the sequences more meaningful and better developed. Credit also to King for throwing herself completely into the role. She effortlessly executes complicated fight moves and swordplay during long takes. You can tell she’s having a blast being a badass.
Where The Princess starts to lose itself is once it shifts into its final act and abandons its formula. I can understand wanting to shake things up so the viewer doesn’t get lulled into complacency, but because the sequences were, beforehand, varied, my interest was not lagging. During this final stretch, the titular princess leads a squad to take down the baddies, and the movie becomes any other number of similar fantasy action movies.
The enjoyable fight choreography is still present, but it feels like a rush to clear everything in comparison to the methodical floor-by-floor clearing from before. I wish the filmmakers had merely held steady with their plot rather than throwing things out and relying upon a grand team-up revolutionary raid. There’s also a sudden shift that throws out the rationale for keeping the princess alive. The bad guy just shrugs and says, “Forget it, I’ll find a replacement,” and it feels too arbitrary of an escalation. If he could do this, why was he so insistent for the first hour that she not be killed? It’s not a bad ending but it’s definitely a downshift from the action excitement highs from before.
Letter Grade: C+